![]() Optional Limitation: This property cannot increase a ranged weapon's damage dice to a d12. Small creatures have disadvantage on attack rolls with this weapon. This weapon gains the Two-handed property if it didn't have it already. (Martial only.) Increase the damage die from a d4 to a d8, a d6 to a d10, or a d8 to d12. Optional Limitations: This property cannot be combined with the Heavy or Versatile properties. You must use the same modifier for both rolls. (Melee only.) You use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You can select this property twice on a ranged or martial weapon. Increase the damage die from d4 to d6 or a d6 to d8. (Simple melee bludgeoning only.) This weapon can be used as an arcane focus by a sorcerer, warlock, or wizard. Your DM decides whether or not you must use the Optional Limitation rules when selecting properties. Some properties have an "Optional Limitation", an optional rule that restricts the use of the properties to match how they are used in weapons list. Select three properties from the list below.Įach property may only be selected once unless it says otherwise. Choose bludgeoning, piercing, or slashing damage.Ĥ. Choose whether the weapon is a simple or martial weapon.ģ. If you have proficiency with at least one martial ranged weapon, you are considered to have proficiency with all martial ranged weapons. If you have proficiency with at least one martial melee weapons, you are considered to have proficiency with all martial melee weapons. ![]() With this variant rule, all characters have proficiency with all simple weapons. Because of this, custom weapons made with this system should be about as balanced as those found on the weapons list. ![]() This system was crafted around the weapons list, so nearly every weapon can be recreated accurately, and more. ![]() This variant rule is meant to fix that, allowing you to create your own weapons, flavored how you want to while taking advantage of the benefits only select weapons usually grant. The spear costs 1 gp and does 1d6 damage, can be thrown, and can be two-handed for 1d8 damage. Don’t let the weapon list get in the way of awesome! According to the Player's Handbook, the mace costs 5 gp and does 1d6 damage. ![]()
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